Sunday, June 27, 2010

Huli Jung

Nine Tailed Fox

(Large Animal)
Hit die: 7d8+2d12+36(80hp)
Init: 0
Speed: 50
AC: 15 + No Armour, + Shield, none
(Natural +6, size -1, )
AC flat footed :15
AC Touch: 9
Base Attack/Grapple: 7/21
Attack: +16 Gore 1d8+10 Crit(20)X2
or +6 1st tail 1d8 Crit(20)X2
Full attack: +16 Gore 1d8+10
. +10 Unarmed strike 1d3+5 Crit(20)X2

or +6 Eye ray +2d8(range 150)
Space/Reach: 10/5
Special Attacks:
Rage +4 con +4 Str +2 +2 will save -2 AC per day 1
Special Qualities:
Low-light Vision
Ferocity fights while diables or dying at no penalty,
Scent ,
Fast movement Land Movement raised by 10
Illiteracy Cannot Read/Write
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +12, Ref +5, Will +9
Abilities: Str 30, Dex 10, Con 19, Int 8, Wis 15, Chr 8
Skills: Climb 13, Handle Animal -1, Hide -3, Intimidate -1, Jump 11, Listen 9, Ride 0, Spot 9, Survival 3, Swim 12,
Languages:
Feats: Alertness, Armour prof light, Armour prof medium, Athletic, Endurance, Iron Will, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency,
CR: 6

Monday, June 21, 2010

Tsuki Usagi

Moon Rabbit
Minion

(Medium Animal)
Rogue level 1 (skill points 10)
Hit die: 4d8+d6+5(26hp)
Init: 6
Speed: 40,fly 0,swim 20,climb 20,burrow 0
AC: 19 + Leather, + Shield, none
(Dex +6, Natural +1, Leather +2, )
AC flat footed :13
AC Touch: 16
Base Attack/Grapple: 3/4
Attack: +9 Sword, short 1d6+1 Crit(19-20)X2
Full attack: +9 Sword, short 1d6+1
. +3 Sword, short 1d6 Crit(19-20)X2

Space/Reach: 5ft/o
Special Attacks:
Sneak attack +1D6
Special Qualities: Low-light Vision , Scent ,
Trapfinding Can find magical traps
Saves: Fort +5, Ref +12, Will +5
Abilities: Str 12, Dex 22, Con 12, Int 14, Wis 12, Chr 16
Skills: Balance 9, Climb 13, Disable Device 2, Escape Artist 6, Heal 1, Hide 10, Jump 6, Listen 7, Move Silently 9, Open Lock 7, Search 2, Sleight of Hand 6, Spot 6, Swim 13, Tumble 10, Use Rope 7,
Languages:
Feats: Acrobat, Alertness, Armour prof light, Simple Weapon Proficiency, Track, Weapon Finesse,
CR: 2.3

Sunday, June 20, 2010

Konjaku Hyakki Shu

Ninmeju
(Huge Plant)
Warrior level 1 (skill points 3) Warrior
Hit die: 7d8+1d8+40(76hp)
Init: -1
Speed: 30
AC: 20 + No Armour, + Shield, none
(Dex +-1, Natural +13, size -2, )
AC flat footed :20
AC Touch: 7
Base Attack/Grapple: 6/23
Attack: +13 Slam 2d6+9 Crit(20-20)X2
Full attack: +13 Slam 2d6+9
. +13 Slam 2d6+9 Crit(20-20)X2

Space/Reach: 15/15
Special Attacks:
Animate trees 180ft (Live oak spell CL12) trees move 10ft/ round,
Double damage against objects,
Trample DC(22) 2d6+13 DC22 reflex for half damage,
Special Qualities:
Damage reduction 10/slashing,
Low-light Vision
Hide + 16 in forrest (included),
Plant traits ,
Vunerability to fire,
Saves: Fort +12, Ref +1, Will +7
Abilities: Str 28, Dex 8, Con 21, Int 12, Wis 16, Chr 12
Skills: Climb 9, Diplomacy 5, Handle Animal 1, Hide 8, Intimidate 6, Jump 11, Know nature 8, Listen 8, Ride -1, Sense Motive 8, Spot 8, Survival 18, Swim 9,
Languages: Common, Sylvan, Treant
Feats: Armour prof heavy, Armour prof light, Armour prof medium, Improved Sunder, Iron Will, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,
CR: 8.5


More to come later...

Saturday, June 19, 2010

Bái Hǔ

Bái Hǔ

Boss


Tiger (Large Animal)
Strong Hero 8/Taijutsu Master 2 (ECL 10); CR 14; Medium Humanoid (Human); HD 8d8+32 plus 2d10+8, 6d8+24(51hp); hp 87; Mas 50; Init +2; Spd 40 ft; Defense 20 (+2 dex, +6 class, Natural +3, size -1), Touch 18, Flat-Footed 16; BAB +14; Grap +21; Atk +21 melee (by weapon) or +12 ranged (by weapon), +10 Claw 1d8+7 Crit(20-20)X2
or +5 Web 0 Crit(20-20)X2; Full Atk +17/+12 melee (by weapon) or +12/+7 ranged (by weapon); FS 10 ft by 5 ft; Reach 5 ft;
Special Attacks: Improved Grab If hit then can start a grapple as a free action, Pounce Can do a full attack plus 2 rakes on a charge, Rake 1D8 +3,
Special Qualities: Low-light Vision , Scent AL Self; SV Fort +16, Ref +11, Will +5; AP 10; CP 55; Rep +1; Wealth +0; Learn +10; Str 24, Dex 14, Con 18, Int 16, Wis 12, Cha 14.
Occupation: Occupation (Bonus Class Skills: ; Bonus Feat: )
Skills: FREE: Balance 10, Hide 5, Listen 8, Move Silently 9, Spot 8, Swim 16,(55 from Strong Hero, 10 from Taijutsu Master, total 65)
Feats: FREE: Athletic, Improved Natural Attack, Power Attack(5 feats)
Talent (Strong Hero): (talent), Bonus Feat (4 feats), (talent), (talent), (talent)
Talent (Taijutsu Master): Unarmed Attack (1d6), Taijutsu Mastery (1 mastery)
Techniques Known: Control (+)- ; Genjutsu (+)- ; Ninjutsu (+)- ; Taijutsu (+)- .
Equipment: (Enter Equipment Here)

Raijū - demonic fire breathing demons

Raijū


MONKEY

Kaiton user

[2] Monkey (Large Animal)
Fast Hero 4 (ECL 4); CR 4+2 (worth x2); Medium Humanoid (Human); HD 4d8+12, 3d8+9(22hp); hp 44; Mas 50; Init +4; Spd 30 ft; Defense 22 (+4 dex, +5 class, +2 luck)Natural +2, size -1,, Touch 21, Flat-Footed 17; BAB +3; Grap +11; Atk +8 melee (by weapon) or +7 ranged (by weapon); Full Atk Attack: +5 Claw 1d6+4 Crit(20-20)X2
or +5 Light ray 1d8 Crit(20-20)X2 +6 melee (by weapon) or +7 ranged (by weapon); FS 5 ft by 5 ft; Reach 5 ft; AL Self; SV Fort +9, Ref +10, Will +3; AP 4; CP 20; Rep +1; Wealth +0; Learn +4; Str 17, Dex 18, Con 16, Int 14, Wis 12, Cha 10.
Occupation: Occupation (Bonus Class Skills: ; Bonus Feat: )
Skills: free:Balance +9, Climb +14, Escape Artist +7, Hide +1(42 from Fast Hero, total 42)
Feats: free: Agile, Improved Initiative, Weapon Finesse(3 feats)
Talent (Fast Hero): (talent), Bonus Feat (2 feats), (talent)
Techniques Known: Control (+)- ; Genjutsu (+)- ; Ninjutsu (+)- ; Taijutsu (+)- .
Equipment: (Enter Equipment Here)

Elite Creature: An elite creature gains an additional attack or move action each turn that cannot be spent performing a technique, casting a spell or manifesting a power.


Cat

RAITON

[1]Cat [Elite]
Fast Hero 7 (ECL 7); CR 7 (worth x2); Medium Humanoid (Human); HD 7d8+28; hp 84; Mas 50; Init +7; Spd 50 ft; Defense 26 (+7 dex, +6 class, +2 luck, Natural +1), Touch 25, Flat-Footed 18; BAB +8; Grap +11; Atk +11 melee (by weapon) or +12 ranged (by weapon); Full Atk +10 Tail Sweep 1d6+3 Crit(20-20)X2
or +10 Electricity Ray 2d8 Crit(20-20)X2 (5 times a day); +11 melee (by weapon) or +12 ranged (by weapon); FS 5 ft by 5 ft; Reach 5 ft; AL Self; SV Fort +12, Ref +16, Will +4; Special Attacks: Trip if hits with tail sweep as a free action +3 check modifier,
Special Qualities: Low-light Vision , Scent , Sprint Once per hour can charge at 500ft, ;AP 7; CP 40; Rep +2; Wealth +0; Learn +7; Str 16, Dex 24, Con 18, Int 8, Wis 12, Cha 10.
Occupation: Occupation (Bonus Class Skills: ; Bonus Feat: )
Skills: FREE: Hide +2, Listen +4, Move Silently +2, Spot +2,(30 from Fast Hero, total 30)
Feats: FREE: Alertness, Weapon Finesse,(4 feats)
Talent (Fast Hero): (talent), Bonus Feat (3 feats), (talent), (talent), (talent)
Techniques Known: Control (+)- ; Genjutsu (+)- ; Ninjutsu (+)- ; Taijutsu (+)- .
Equipment: (Enter Equipment Here)

jorogumo - Monsrtuous spider

jorogumo
Monstrous Spider, Huge (Huge Vermin)
level 0 (skill points )
Hit die: 8d8+32(68hp)
Init: 5
Speed: 30,fly 0,swim 0,climb 20,burrow 0
AC: 18 + No Armour, + Shield, none
(Dex +5, Natural +5, size -2, )
AC flat footed :13
AC Touch: 13
Base Attack/Grapple: 6/21
Attack: +9 Bite 2d6+10 Crit(20-20)X2
or +9 Web 2d6 Crit(20-20)X2
Full attack: +9 Bite 2d6+10
or +9 Web 2d6(range 10)
Space/Reach: 10/10
Special Attacks:
Poison DC(18) 1d8 Str inital and secondary,
Web DC(18) Can throw web 50ft range increment of 10 ft,
Web DC(18) DC +4(racial bonus) can break on a str check (DC20) or escape artist(DC16),
Web DC(18) web has 14hp and a DR of 5/-,
Special Qualities: Darkvision 60,
Other Hunting spiders have +10 jump +8 Spot,
Other Web spinners have +8 hide +8 move silently when iin web, Traits Vermin, Tremorsense 60,
Saves: Fort +10, Ref +7, Will +2
Abilities: Str 24, Dex 20, Con 18, Int 10, Wis 10, Chr 8
Skills: Climb 17, Hide 1, Jump 7, Spot 4,
Languages:
Feats: Athletic, Dodge, Power Attack, Weapon Finesse,
Alignment: Neutral
CR: 5
MAGIC ITEMS (max value 4300)

Jiāngshī - zombie

1,500
Zombie (Medium Undead)

Taijutsu
jiangshi [Minion]
Strong Hero 6 (ECL 6); CR 6 (worth 1/4); Medium Humanoid (Human); HD 6d8+12; hp 8; 2d12+4(20hp); Mas 50; Init +1; Spd 30 ft; Defense 14 (+1 dex, +3 class, +1 Natural), Touch 14, Flat-Footed 13; BAB +6; Grap +8; Atk +8 melee (by weapon) +3 Tail Sweep 1d6+3 Crit(20-20)X2 or +7 ranged (by weapon); Full Atk +8/+3 melee (by weapon) or +7/+2 ranged (by weapon); FS 5 ft by 5 ft; Reach 5 ft; AL Self; SV Fort +8, Ref +3, Will +4; AP 6; CP 21; Rep +1; Wealth +0; Learn +6; Str 14, Dex 12, Con 14, Int 0, Wis 14, Cha 1.
Occupation: Occupation (Bonus Class Skills: ; Bonus Feat: )
Skills: (9 from Strong Hero, total 9)
Feats: (4 feats) for free Toughness
Talent (Strong Hero): (talent), Bonus Feat (3 feats), (talent), (talent)
Techniques Known: Control (+)- ; Genjutsu (+)- ; Ninjutsu (+)- ; Taijutsu (+)- .
Equipment: (Enter Equipment Here)

Minion Creature: A minion creature only deals half damage from attacks and techniques. Damage dealt by tools are unaffected.
 
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